Our process
Rest assure that our rigorous method is well grounded in research and that we work closely with you every step of the way
The road to increased KPIs
The analysis phase
To make sure our solutions hit home we conduct an extensive pre-study, so you don't have to. During our 2-4 week analysis phase we will thoroughly go through and analyse your digital product to find the best fit to meet your needs.
What's included
Gamification need analysis
Calculated ROI of Gamification
Gamification system suggestion
Tech validation of implementation
Graphical suggestions
The journey to engagement
Every step of the user journey is equally important.
That's why we take them all into careful consideration when shaping our solution for you
Discovery
How do people find out about you?
Onboarding
How do people learn how to use your service?
Core Loop
How do you increase the time spent in your service?
Mastery
How do you inspire people to become ambassadors?
The implementation and optimization phase
Implementation and optimization takes place over 4-6 weeks, focusing on design and launching the implementation followed by testing and optimization to ensure the best possible results
What's included
Gamification system setup
Balance & pacing of reward curves
Support during implementation & launch
Testing with ”Red-tape groups”
Setup of KPI validation A/B-suites
Launch week patch suggestions (day 7)
Early data-based learnings (day 14)
Science-based optimization reports (monthly)
Our world of science
Science, research and evidence are paramount to our development processes and the effectiveness of our gamification services.
Schedule a meeting today
to start your product's gamification journey to the next level of user experience!
The world of Insert Coin
Explore
Find out the different ways to improve your digital product or community with our gamification platform
Why Insert Coin?
Experience higher user experience and daily retention with our gamification platform GWEN
Customer Stories
Find out what makes our customers so happy using GWEN and having their digital communities gamified!